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Ice climbers nana and popo relationship
Ice climbers nana and popo relationship







It also usually trips people on the ground, and easily combos with Zelda’s quick down smash. This attack can meteor smash an airborne opponent. Down Tilt – Zelda crouches and stabs one foot forward.Although it is less reliable and slower than her up smash and requires set ups, her u-tilt is stronger than her u-smash is knockback wise. This move has very high vertical knockback, and makes an excellent finisher. Up Tilt – Zelda waves her hand above her head in an arc, starting in front of her to behind her, trailing sparkles like her forward tilt.This can be directed slightly up or down. Depending on how the opponent is hit, they may end up slightly behind Zelda. Forward Tilt – Zelda steps forward and slashes one arm in front of her, with a trail of sparkles.A circular magical spark appears at the end of it, hitting up to three times. Standard attack – Zelda extends one arm.Does 12% when close and less damage (about 9%) when at the tip of her hands. Any enemy caught in her path is electrocuted and knocked upwards. Dash attack – Zelda extends her arms, palms out.Zelda`s Current Move set (taken from the SmashWikia)Ĭhanges made in BOLD Ground Attacks Normal Attributes: 5% speed increase, 3% shield increase, 8% weight increase, 5% attack power decrease, 2% projectile damage decrease, and 4% Light element attack power decrease.Hooded Zelda (from Legend of Zelda: Twilight Princess) Purple – Based off her Twilight Princess model.Her purple Loftwing appears and she jumps down from it. Up – She faces the camera, does a cute bow and she tilts her head to the side and giggles slightly.Right Side – She takes out the Goddess harp and plays a musical tune on it.It then explodes in a million light particles. She then swings both hands down and a large, ornate light sword crashes down and strikes the opponent. She then swings her other hand forward and a second sword of light pierces the opponent from the otherwise. A large sword made of light pierces the opponent. Zelda presses her hands together and they begin to glow with a golden color. Power of the Goddess is Zelda`s Final Brawl. The Loftwing comes and swoops up to carry Zelda.

ice climbers nana and popo relationship

  • Beginning Cinematic: Zelda whistles and a Loftwing’s shriek can be heard in the distance.
  • If hit in the air with an A attack, i is a meteor smash. Zelda becomes extremely fast in her Loftwing mode and can dominate battles in the air. Even the wind from the Loftwing`s wings can push opponents backwards! A normal attack does 20% damage, a A charged attack does 35% damage, and the wing force push does 5% damage. Pressing A will cause the Loftwing to speed up and smash into opponents. The player then can guide the Loftwing to dash and strike at opponents. Zelda summons her purple Loftwing and jumps on top of it. She grabs it and arms it with an Light Arrow.
  • Beginning Cinematic: Zelda waves a magical spell in front of her and the Light Bow appears.
  • Transforming into Shiek has lesser animations. As well, if the player pushes the control stick in a direction right before the explosion, Din’s Fire will suddenly jerk into that direction for an extended blast. Din’s Fire no longer puts Zelda in a helpless state when falling. The explosion coming out of Zelda’s Farore’s Wind is 2% more damaging. The sourspot on her aerial Forward, Back, and Down aerials have received a 2% damage increase. Zelda’ Neutral Aerial does 3% more damage. Zelda’s grab is much faster and her back throw does more damage and can KO. Zelda’s smashes all have larger hit boxes. As well, Zelda can attack right out of Naryu’s Love faster. As well, the whirling radius of the attack is 2% bigger. This significantly improves her approach game. One drastic change is the ability to slide while doing the Neutral B, Naryu’s Love.

    ice climbers nana and popo relationship

    This can be changed to give priority to her dash attacks and longer reach for her magical attacks. Faster falling speed, less floaty, and a improvements to her approach when fighting opponents. However, I feel she should remain the same save for a few changes to her physics. Personally, I main Zelda casually because I love playing as her. While not exactly a capable fighter, she had shown herself capable of using magic, swords, and archery to defeat her opponents. She has always been connected with Link in some way or the other. She has appeared in nearly every Zelda game and holds the Triforce of Wisdom. Zelda from Legend of Zelda: Skyward Sword









    Ice climbers nana and popo relationship